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 Post subject: MAP: Omega Temple
PostPosted: Wed Aug 17, 2011 1:51 pm 
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Joined: Sun Nov 08, 2009 11:52 pm
Posts: 2296
Location: Valrico, FL
Gamertag: Nuclear Taco 42
GGL Team: Green Army Jr.
Twitter: nuketaco42
Name: Omega Temple
Creator: xDADDYDUCKx
Description: Vanilla Grifball map
Fileshare: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=24818570&player=xDADDYDUCKx

Screenshots:
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Last edited by Taco on Thu Nov 10, 2011 3:44 am, edited 2 times in total.
Link updated


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 Post subject: Re: MAP: Omega Temple
PostPosted: Thu Aug 18, 2011 1:41 am 
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Joined: Sat Sep 25, 2010 1:56 am
Posts: 500
Location: Tx
Gamertag: AlmightyMoa PMS
GGL Team: Bleep Bloop
Twitter: AlmightyMoa
The map looks neat, I will give it a try in my practice tomorrow!

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 Post subject: Re: MAP: Omega Temple
PostPosted: Thu Aug 18, 2011 8:11 am 
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Joined: Thu May 19, 2011 6:24 pm
Posts: 508
Location: San Diego, CA
Gamertag: Defiledpantheon
GGL Team: HeXXeD
Twitter: stichboy
sweet! any comments would be greatly appreciated :] My first map I submitted that I didn't have to go back and edit! :D

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 Post subject: Re: MAP: Omega Temple
PostPosted: Fri Aug 19, 2011 11:52 am 
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Joined: Sat Sep 25, 2010 1:56 am
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Gamertag: AlmightyMoa PMS
GGL Team: Bleep Bloop
Twitter: AlmightyMoa
I like the map design its really neat. Its neat that it has a ceiling

Things I did notice, the wall jumps may be a little to low, and you know those indents on the wall jump I got stuck in one trying to wall walk. Also there are a few dark pieces caused by that rock, creating a shadow not sure if its a big deal to you, but I would raise the map until it goes away.

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 Post subject: Re: MAP: Omega Temple
PostPosted: Fri Aug 19, 2011 4:22 pm 
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Joined: Thu May 19, 2011 6:24 pm
Posts: 508
Location: San Diego, CA
Gamertag: Defiledpantheon
GGL Team: HeXXeD
Twitter: stichboy
Yeah I noticed the spaces for the wall jump too, I'll probably end up lifting it like you said and fixing little bugs here and there. Thank you so much for playing it!

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 Post subject: Re: MAP: Omega Temple
PostPosted: Fri Aug 19, 2011 4:44 pm 
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Joined: Thu May 19, 2011 6:24 pm
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Location: San Diego, CA
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Twitter: stichboy
ok I lifted the ledges on both sides and fixed the gaps. I didnt have time to lift the whole level so i'll have to deal with the shadow I guess :p Thank you for your tips Moa! Enjoy my map :]

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 Post subject: Re: MAP: Omega Temple
PostPosted: Fri Aug 19, 2011 6:55 pm 
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Joined: Sun Nov 08, 2009 11:52 pm
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Location: Valrico, FL
Gamertag: Nuclear Taco 42
GGL Team: Green Army Jr.
Twitter: nuketaco42
Link updated. ^

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 Post subject: Re: MAP: Omega Temple
PostPosted: Thu Sep 29, 2011 4:11 am 
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Joined: Thu May 19, 2011 6:24 pm
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Location: San Diego, CA
Gamertag: Defiledpantheon
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Twitter: stichboy
Any vanilla teams for ggl, if you would try this court out I would appreciate any feedback <3

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 Post subject: Re: MAP: Omega Temple
PostPosted: Thu Sep 29, 2011 6:39 am 
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Joined: Thu Jun 09, 2011 12:48 pm
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I like it

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 Post subject: Re: MAP: Omega Temple
PostPosted: Thu Sep 29, 2011 11:30 am 
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Joined: Fri Jan 21, 2011 12:17 am
Posts: 1499
Location: California
Gamertag: DEAD PSYCH0
GGL Team: Dead Panic
Team map?

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 Post subject: Re: MAP: Omega Temple
PostPosted: Thu Sep 29, 2011 3:52 pm 
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It could be

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 Post subject: Re: MAP: Omega Temple
PostPosted: Thu Sep 29, 2011 4:11 pm 
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Joined: Fri Jan 21, 2011 12:17 am
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it should be

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 Post subject: Re: MAP: Omega Temple
PostPosted: Thu Sep 29, 2011 4:14 pm 
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or it could not be

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 Post subject: Re: MAP: Omega Temple
PostPosted: Thu Sep 29, 2011 4:20 pm 
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Joined: Fri Jan 21, 2011 12:17 am
Posts: 1499
Location: California
Gamertag: DEAD PSYCH0
GGL Team: Dead Panic
It will be :D

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 Post subject: Re: MAP: Omega Temple
PostPosted: Thu Sep 29, 2011 4:22 pm 
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Joined: Thu Jun 09, 2011 12:48 pm
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Gamertag: etazedd
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or it will not be

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