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 Post subject: MAP: Requiem Court
PostPosted: Thu Jul 26, 2012 2:25 pm 
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Joined: Sun Nov 08, 2009 11:52 pm
Posts: 2295
Location: Valrico, FL
Gamertag: Nuclear Taco 42
Team: Green Army Jr.
Twitter: nuketaco42
Name: Requiem Court
Creator: AnonomissX
Description: Despite millennia of abandonment, Grifball facilities like this one continue to function flawlessly.
Fileshare: http://halo.xbox.com/en-us/haloreach/filebrowser/Details/29825298

Screenshots:
Image Image

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 Post subject: Re: MAP: Requiem Court
PostPosted: Thu Jul 26, 2012 3:16 pm 
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Joined: Sun Jan 29, 2012 8:12 am
Posts: 177
Location: Virginia
Gamertag: PapaJewbacca
Team: Bleep Bloop
nice very nice

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 Post subject: Re: MAP: Requiem Court
PostPosted: Thu Jul 26, 2012 3:21 pm 
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Joined: Fri Jul 06, 2012 12:28 pm
Posts: 27
Location: Vegas, baby!
Gamertag: AnonomissX
I'm still PO'ed at the floors and the random "oh, hey, lets make this block shadowed!" effect for no known reason :evil: But thanks Taco for posting it!

With Love,
Your Mom,
~AnonomissX~

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 Post subject: Re: MAP: Requiem Court
PostPosted: Thu Jul 26, 2012 3:24 pm 
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Location: Valrico, FL
Gamertag: Nuclear Taco 42
Team: Green Army Jr.
Twitter: nuketaco42
You're welcome. :)

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 Post subject: Re: MAP: Requiem Court
PostPosted: Thu Jul 26, 2012 3:37 pm 
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Joined: Sun Dec 20, 2009 8:56 pm
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Location: Tim Hortons
Gamertag: runNOKYARDrun
Team: Red Ray
Twitter: NOKYARD
Keep in mind that a (Vanilla) Grifball map must have a wall-hop to be considered for Matchmaking.

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 Post subject: Re: MAP: Requiem Court
PostPosted: Thu Jul 26, 2012 4:02 pm 
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Location: Vegas, baby!
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runNOKYARDrun wrote:
Keep in mind that a (Vanilla) Grifball map must have a wall-hop to be considered for Matchmaking.


All the way around, or just on certain walls?

With Love,
Your Mom,
~AnonomissX~

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 Post subject: Re: MAP: Requiem Court
PostPosted: Thu Jul 26, 2012 4:42 pm 
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Location: Tim Hortons
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Team: Red Ray
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AnonomissX wrote:
All the way around, or just on certain walls?

Only on the goal walls like on the Matchmaking courts.

Use a Strut set to normal physics to determine the height like this:
Image

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 Post subject: Re: MAP: Requiem Court
PostPosted: Fri Jul 27, 2012 4:27 pm 
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Joined: Fri Jan 28, 2011 11:03 pm
Posts: 493
Gamertag: killenjoke
Team: (unregistered) Browncoat irregulars
halo 4 will fix the shadows. as the game has an instinctive shadow generator that lights each peice as though it was always a part of the map. no more random dark peices. hooray!!!

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great grifball maps are never completed, only abandond.


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 Post subject: Re: MAP: Requiem Court
PostPosted: Sat Jul 28, 2012 2:12 am 
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Location: Tim Hortons
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No more bright hallways either.


These courts look better in 2PL due to lighting effects being removed. Blocks are more evenly coloured and the blue cast from the giant hologram is gone.

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 Post subject: Re: MAP: Requiem Court
PostPosted: Sat Jul 28, 2012 5:47 pm 
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Location: Vegas, baby!
Gamertag: AnonomissX
Thanks to Nokyard for the feedback, and Killenjoke for helping me in forge, this map is now updated with the wall hops. I've submitted the updated map to Taco, and hope you enjoy!

http://halo.xbox.com/en-us/haloreach/fi ... s/29825298

With Love,
Your Mom,
~AnonomissX~

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~AnonomissX~


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 Post subject: Re: MAP: Requiem Court
PostPosted: Sat Jul 28, 2012 9:27 pm 
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Joined: Sun Nov 08, 2009 11:52 pm
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Location: Valrico, FL
Gamertag: Nuclear Taco 42
Team: Green Army Jr.
Twitter: nuketaco42
Map updated. ^

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