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 Post subject: MAP: Tower (Multiple)
PostPosted: Thu Mar 17, 2011 10:20 pm 
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Name: Tower (Vanilla)
Creator: B5D Hanter
Description: Vanilla style game with a room so high that you end up passing out just looking up. They say the fear of heights is bad. Looking at this will kill ya.
Fileshare: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=14606509

Name: Tower (Jetpack)
Creator: B5D Hanter
Description: This one fits for anyone who is a basketball fan. Uses jetpacks the only tweak here is that the goals are up at the node in the middle of the wall.
Fileshare: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=14606523

Screenshots:
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 Post subject: Re: MAP: Tower (Multiple)
PostPosted: Fri Mar 18, 2011 2:21 am 
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Ill be looking for any opinions on what to do for fixes. If there is a need for any.

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 Post subject: Re: MAP: Tower (Multiple)
PostPosted: Fri Mar 18, 2011 11:27 am 
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looks way to plain... nothing seperates it from other grifball courts


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 Post subject: Re: MAP: Tower (Multiple)
PostPosted: Fri Mar 18, 2011 2:09 pm 
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I disagree. If you're basing that opinion solely off the pictures, I would recommend loading it up. The ceiling is ridiculously high. It seems like it would make a nice jetpack map in my opinion.

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 Post subject: Re: MAP: Tower (Multiple)
PostPosted: Fri Mar 18, 2011 2:19 pm 
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That would be bamf if somebody hit the ceiling, fell down and assasinated the bomb carrier before he scored.

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 Post subject: Re: MAP: Tower (Multiple)
PostPosted: Fri Mar 18, 2011 2:29 pm 
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You'd have to go pretty high to do that, but it would be awesome.

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 Post subject: Re: MAP: Tower (Multiple)
PostPosted: Sat Mar 19, 2011 3:08 pm 
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Gamertag: killenjoke
GGL Team: (unregistered) Browncoat irregulars
high ceilings arent really enough, i agree it would be a good map for jet packs, otherwise whose going to look up during a normal game of grifball? its well forged, but it lacks any "awe" factor. sorry to say, but im not feeling this map at all..

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 Post subject: Re: MAP: Tower (Multiple)
PostPosted: Sat Mar 26, 2011 4:55 pm 
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killenjoke wrote:
high ceilings arent really enough, i agree it would be a good map for jet packs, otherwise whose going to look up during a normal game of grifball? its well forged, but it lacks any "awe" factor. sorry to say, but im not feeling this map at all..

Some will .... Some wont ....

I actually spent more time on this map getting it to work going up then i did with octogrif for reach. Even in the end i still made the icon at the top stand out more as a distraction for the non experienced players.

The power of this map relies on if you can pay attention to the other players rather then the map. Even though one test landed a strategy that i never thought of. If you look at the floor its made in such a way that one test game the entire other team planned how to locate the grif. They used a keypad as reference. The row next to the walls is known as spawn row or (spawn) then you have the keypad location where 5 will always be where the bomb starts at. 7 is the spot to the other end of the map on the left and 9 is on the right. 1 is your left on your own side of the map and 3 is the right.

They took less then a half hour to get this planned right. When they did it they were calling out faster then me and my own team was able to.

We did a jet pack test where i did see a few small issues but their strategy for the keypad was perfect. Callouts were better if you said # low or # high.

player1: hes 5 low. (meaning that the grif player has the ball in the center of the map.)
player2: spawn, spawn, spawn, (meaning someone is on spawn row next to where you are or off to the side. ***usable for spawn trap announcements***)
player3: hes 3 high. (meaning the grif is close to scoring and he is to the right of the plant.)

This strategy could be used by anyone who can practice the locating where people are and wont have to say too much for one person. They can callout more people faster this way cause then you can see where exactly everyone is by knowing the number.



So now that someone said there is no awe in it. You know there is more then just awe in the map. ;p

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 Post subject: Re: MAP: Tower (Multiple)
PostPosted: Sat Mar 26, 2011 5:00 pm 
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or ppl just adapted, it wasnt intended nor recommended that you use a keypad system. i have used a similar system but it wasnt efficient, we were much more comforrtabke saying back rght, mid field center etc...


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 Post subject: Re: MAP: Tower (Multiple)
PostPosted: Tue Apr 05, 2011 12:45 am 
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There is some major modifications to the jetpack map and more modifications are still going on with that. Some modifications to the vanilla variant are being done just the same and a few others with a few walls and one added item to the map.

Links to updated maps will be provided as soon as initial test runs are completed.

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 Post subject: Re: MAP: Tower (Multiple)
PostPosted: Tue Apr 05, 2011 2:27 am 
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Jump Pack not Jetpack

On Jump Pack maps the bomb spawn is raised to the height of the goals.

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 Post subject: Re: MAP: Tower (Multiple)
PostPosted: Tue Apr 05, 2011 7:37 am 
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runNOKYARDrun wrote:
Jump Pack not Jetpack

On Jump Pack maps the bomb spawn is raised to the height of the goals.


If there is an official Jump Pack gametype i would like to be able to download it to fully test the map myself with some friends to see first hand how it will work. This will also help me design future maps as well.

Also if anyone is using the current version of the Jump Pack map i would like to get full videos so i can see how the map holds up and to see if there is anything i can find that would be a problem.

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*Live life your way and don't let others change you*


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 Post subject: Re: MAP: Tower (Multiple)
PostPosted: Tue Apr 05, 2011 7:01 pm 
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For now, since i don't have a file share slot open, just download Jetpack and change the following:

Weapons and Damage / Equipment Usage set to Enabled
Movement Speed, Gravity and Jump Height all set to 100% (Gravity may change to a higher number later)

Do this for both the player and the runner.

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 Post subject: Re: MAP: Tower (Multiple)
PostPosted: Tue Apr 05, 2011 11:18 pm 
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Joined: Fri Jan 28, 2011 11:03 pm
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Gamertag: killenjoke
GGL Team: (unregistered) Browncoat irregulars
not infinite jet pack?

what do you think about lower gravity, ive tested it and it makes the jump pack feel beffier.

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great grifball maps are never completed, only abandond.


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 Post subject: Re: MAP: Tower (Multiple)
PostPosted: Wed Apr 06, 2011 7:59 am 
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And you can use the hammer to boost!


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