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 Post subject: Re: Grifball in Matchmaking
PostPosted: Sat Feb 19, 2011 1:36 pm 
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Hand Egg definitely, Jetpacks because they're awesome, and Hot Potato if we can get it to work.

This sounds like a truly epic Grifball MM experience.

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 Post subject: Re: Grifball in Matchmaking
PostPosted: Sat Feb 19, 2011 2:14 pm 
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Agreed.

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 Post subject: Re: Grifball in Matchmaking
PostPosted: Sun Feb 20, 2011 6:39 pm 
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Any idea when submissions for new maps will be called on?

Im almost done with my tower map. I should be able to get it in. Its usable for jetpack's even though its a version of vanilla.

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 Post subject: Re: Grifball in Matchmaking
PostPosted: Sun Feb 20, 2011 8:20 pm 
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We will definitely let you guys know as soon as we know :)

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 Post subject: Re: Grifball in Matchmaking
PostPosted: Tue Feb 22, 2011 12:57 pm 
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Goosechecka wrote:
We will definitely let you guys know as soon as we know :)

Good.
Cause this is the tower stuff ive been working on.

Image
ImageImage

And a couple of extra things i did for kicks.

ImageImage

And the map is ready but is very much untested for games. I finished the last of the decorating. And yes the inside room goes REALLY REALLY HIGH. But you will never get to the top anyways in a vanilla game.

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 Post subject: Re: Grifball in Matchmaking
PostPosted: Tue Feb 22, 2011 1:05 pm 
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Looks like it certainly would make a nice jetpack mack (if you place the capture plates up higher), which is what we've been hoping to see from the community. There seems to be interest in the variant, so it's something we hope to get into the playlist at some point.


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 Post subject: Re: Grifball in Matchmaking
PostPosted: Tue Feb 22, 2011 7:24 pm 
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looks pretty good, i hate to say it but you should probably use a grid over the floor cuase there are a lot of peices there and that can be a problem, i hope not though, if you need a tester let me know.

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 Post subject: Re: Grifball in Matchmaking
PostPosted: Tue Feb 22, 2011 7:38 pm 
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Mike wrote:
Looks like it certainly would make a nice jetpack mack (if you place the capture plates up higher), which is what we've been hoping to see from the community. There seems to be interest in the variant, so it's something we hope to get into the playlist at some point.

If grif is able to use a jetpack and its unlimited then i have an idea.

Ill see about working the nodes i have in the screen that pop out of the wall as a hoop like a basketball game.

Give me a hight estimate that the plate should be on. Ill place it there.
Should the start ball be up off the ground? if so how high? What hight should the players only be able to go with the bomb?

killenjoke wrote:
looks pretty good, i hate to say it but you should probably use a grid over the floor cuase there are a lot of peices there and that can be a problem, i hope not though, if you need a tester let me know.

I dont know what you mean. The floor is just as smooth as if it was a grid.

As for testing. Just keep an eye out on my storage fileshare (X DRAGOHANTER X) for the map. It will show up on that fileshare. When it does, it will be open season for anyone who wants to test it. The map is called tower. I have no desc for it yet.

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Last edited by B5DHanter on Tue Feb 22, 2011 8:28 pm, edited 1 time in total.

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 Post subject: Re: Grifball in Matchmaking
PostPosted: Tue Feb 22, 2011 8:22 pm 
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herp da derp....

Why you think the ceiling is high enough 4 vanilla? Ive hit the top of bloody grifball before lolz


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 Post subject: Re: Grifball in Matchmaking
PostPosted: Tue Feb 22, 2011 8:52 pm 
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drift is the key word, some time when a lot of peices occupy a similar space they can shift slightly, infact some peices do this even standing alone. This can cuase slight bumps on your floors, and tends to be worse on floors with numerous peices...... ive mostly had this problem with walls, but ive seen it happen to floors and the best way to prevent this is to use a grid peice for the floor..... but if you dont have any problems feel free to x the grid ive chosen to exclude ti on several of my maps.

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"no power in the verse can stop me"

great grifball maps are never completed, only abandond.


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 Post subject: Re: Grifball in Matchmaking
PostPosted: Tue Feb 22, 2011 11:57 pm 
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killenjoke wrote:
drift is the key word, some time when a lot of peices occupy a similar space they can shift slightly, infact some peices do this even standing alone. This can cuase slight bumps on your floors, and tends to be worse on floors with numerous peices...... ive mostly had this problem with walls, but ive seen it happen to floors and the best way to prevent this is to use a grid peice for the floor..... but if you dont have any problems feel free to x the grid ive chosen to exclude ti on several of my maps.

The floor has NO overlapping parts. The walls on the other hand do, but only if you are going really high.

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 Post subject: Re: Grifball in Matchmaking
PostPosted: Wed Feb 23, 2011 1:11 am 
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B5DHanter wrote:
killenjoke wrote:
drift is the key word, some time when a lot of peices occupy a similar space they can shift slightly, infact some peices do this even standing alone. This can cuase slight bumps on your floors, and tends to be worse on floors with numerous peices...... ive mostly had this problem with walls, but ive seen it happen to floors and the best way to prevent this is to use a grid peice for the floor..... but if you dont have any problems feel free to x the grid ive chosen to exclude ti on several of my maps.

The floor has NO overlapping parts. The walls on the other hand do, but only if you are going really high.



parts dont have to overlap to move out of place my map clover has a few problems.... and a few others where peices that are not overlapping drift out of place..... not putting down your map just telling you something id look out for cuase that can ruin the playability of a map especially on grifall evolved.

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great grifball maps are never completed, only abandond.


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 Post subject: Re: Grifball in Matchmaking
PostPosted: Wed Feb 23, 2011 1:37 am 
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killenjoke wrote:
parts dont have to overlap to move out of place my map clover has a few problems.... and a few others where peices that are not overlapping drift out of place..... not putting down your map just telling you something id look out for cuase that can ruin the playability of a map especially on grifall evolved.

Its a vanilla map. Worst case is a dead body sliding across the map and an arm or leg glitches for a split second and then flips out.

Ive tested the entire map with max speed and low grav and i can say that if there is a bump i have not found it.

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 Post subject: Re: Grifball in Matchmaking
PostPosted: Wed Feb 23, 2011 3:44 am 
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Wrong thread anyway. Should be in General Map Discussion.

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 Post subject: Re: Grifball in Matchmaking
PostPosted: Wed Feb 23, 2011 8:14 am 
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runNOKYARDrun wrote:
Wrong thread anyway. Should be in General Map Discussion.

OOps sorry. I have a dozen links bookmarked so i thought this was the map one.

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