* Login   * Register * FAQ

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 891 posts ]  Go to page Previous  1 ... 56, 57, 58, 59, 60  Next
Author Message
 Post subject: Re: Grifball in Matchmaking
PostPosted: Thu Feb 23, 2012 8:14 am 
Offline
Gunnery Sergeant
Gunnery Sergeant
User avatar

Joined: Fri Oct 07, 2011 12:49 pm
Posts: 159
Location: Melbourne, Australia
Gamertag: CYAN CYDAR
GGL Team: Antitryhardism
Twitter: CyanBCydar
Muffin wrote:
"Now we all hate those people who get the bomb and score straight away..."

I'd take it this is Matty Vose's Reach Wordpress. Yeah, I saw that and thought he was a bit of a dropkick.

_________________
~~ SY-EN SY-DA/CYAN CYDAR ~~
~~ You love my accent, you hate my host ~~
~~ Former league player ~~
~~ I play Action Sack + Grifball ~~
~~ RIP Talk Like That ~~
~~ Destination: Melbourne ~~


Top
   
 
 Post subject: Re: Grifball in Matchmaking
PostPosted: Thu Feb 23, 2012 11:30 pm 
Online
GGL Commish
GGL Commish
User avatar

Joined: Sat Oct 31, 2009 6:32 pm
Posts: 2805
Location: Washington, DC
Gamertag: Kalbelgarion
GGL Team: The Ways and Means Committee
Matchmaking challenge this weekend!

_________________
Image


Top
   
 
 Post subject: Re: Grifball in Matchmaking
PostPosted: Fri Mar 02, 2012 9:59 am 
Online
Community Leader
Community Leader
User avatar

Joined: Mon May 16, 2011 2:26 pm
Posts: 4140
Location: A higher plane of existence
Gamertag: Messiah Muffin
GGL Team: Johnson's Salty Grifballs
EUGBL Team: Johnson's Salty Grifballs
Are they really adding Hang Egg into Matchmaking! Didn't see that one coming. I've only played it once or twice and it's a crazy gamemode. Might be fun to give it a go sometime :D

_________________
~ Messiah Muffin ~
Image
~ EUGBL10, 11, 12 & 14 Champions ~
~ EUGBL Hall of Famer ~


Top
   
 
 Post subject: Re: Grifball in Matchmaking
PostPosted: Fri Mar 02, 2012 1:35 pm 
Offline
Screenshot Addict
User avatar

Joined: Mon Sep 12, 2011 5:47 pm
Posts: 937
Location: Canada
Gamertag: oObeX
Muffin wrote:
Are they really adding Hang Egg into Matchmaking! Didn't see that one coming. I've only played it once or twice and it's a crazy gamemode. Might be fun to give it a go sometime :D

It will be funny. Also, there will definitely be some exciting highlights to come from this.

_________________
Image


Top
   
 
 Post subject: Re: Grifball in Matchmaking
PostPosted: Fri Mar 02, 2012 1:49 pm 
Offline
Ambassador
Ambassador
User avatar

Joined: Tue Apr 05, 2011 4:00 pm
Posts: 559
Location: Tucson, AZ
Gamertag: MyrHerder
GGL Team: What the Grif?
Twitter: myrherder
Muffin wrote:
Are they really adding Hang Egg into Matchmaking! Didn't see that one coming.

Link to the relevant Waypoint post or it didn't happen.

Sent from my Vibrant Android using Tapatalk.

_________________
Image
(pronounced mur)
Scientific name: pastor myrmidon
Do not meddle in the affairs of Dragons, for you are crunchy and good with catsup.


Top
   
 
 Post subject: Re: Grifball in Matchmaking
PostPosted: Fri Mar 02, 2012 2:43 pm 
Online
GGL Commish
GGL Commish
User avatar

Joined: Sat Oct 31, 2009 6:32 pm
Posts: 2805
Location: Washington, DC
Gamertag: Kalbelgarion
GGL Team: The Ways and Means Committee
Check the front page of the Hub. Or the Waypoint weekly update. :)

_________________
Image


Top
   
 
 Post subject: Re: Grifball in Matchmaking
PostPosted: Fri Mar 02, 2012 2:55 pm 
Offline
Ambassador
Ambassador
User avatar

Joined: Tue Apr 05, 2011 4:00 pm
Posts: 559
Location: Tucson, AZ
Gamertag: MyrHerder
GGL Team: What the Grif?
Twitter: myrherder
Kalbelgarion wrote:
Check the front page of the Hub. Or the Waypoint weekly update. :)

Thanks. My portal to the articles (beyondpod) hasn't updated yet, and I don't visit Waypoint.

Sent from my Vibrant Android using Tapatalk.

_________________
Image
(pronounced mur)
Scientific name: pastor myrmidon
Do not meddle in the affairs of Dragons, for you are crunchy and good with catsup.


Top
   
 
 Post subject: DHG Grifball ASK (Anti-Spawn Killing) A New Kind of Griffbal
PostPosted: Fri Mar 16, 2012 3:05 pm 
Offline
Private
Private
User avatar

Joined: Fri Mar 16, 2012 2:48 pm
Posts: 41
Location: USA
Gamertag: DarkJediMasterX
Twitter: darkholegames
I am new to these forum and I was told that my new grifball proposal should be discussed here. Well here it goes. So first off my name is Jon, I am the Founder/Creator of the gaming community Dark Hole Games (DHG). Now if you see DHG in a gamertag, that isn't us. That is a clan called Die Hard Gamers. Now Dark Hole Games was given the challenge to make a Grifball game that has no spawn killing. So we took on the challenge and came up with a safe bunker that you respawn into AFTER you die. When you leave the bunker you teleport where you normally would spawn at in regular Grifball. Now when you leave the bunker you can leave swinging, jumping out, going backwards, etc. So its a traditional Grifball feel, gameplay, etc, but the bunker is the addition. We got feedback from other people and took their feedback into consideration and added a 10 second countdown boundary in the bunker for those who try to boost by bring in a guest account and playing on the guest account while leaving their main account in the safety bunker. We are still tweeking to make this work even better and its already extremely fun to play on as it is. Here is a early stage video that we put together before the feedback additions! Let us know what you think! http://www.youtube.com/watch?v=_ZK2W1llboE

_________________
Dark Hole Games (DHG) Join The Community Today http://darkholegames.net


Top
   
 
 Post subject: Re: DHG Grifball ASK (Anti-Spawn Killing) A New Kind of Grif
PostPosted: Fri Mar 16, 2012 4:08 pm 
Offline
Community Leader
Community Leader
User avatar

Joined: Sun Dec 20, 2009 8:56 pm
Posts: 800
Location: Tim Hortons
Gamertag: runNOKYARDrun
GGL Team: Red Ray
Twitter: NOKYARD
darkholegames wrote:
DHG Halo Reach: Griffball ASK (Anti-Spawn Kill)

Please direct responses to the thread he started here.

_________________
Image


Top
   
 
 Post subject: Re: DHG Grifball ASK (Anti-Spawn Killing) A New Kind of Grif
PostPosted: Tue Mar 27, 2012 9:38 pm 
Offline
Gunnery Sergeant
Gunnery Sergeant
User avatar

Joined: Thu Sep 29, 2011 1:23 pm
Posts: 134
Location: Ca
Gamertag: The Tech Teen
GGL Team: Omega Skulls
darkholegames wrote:
I am new to these forum and I was told that my new grifball proposal should be discussed here. Well here it goes. So first off my name is Jon, I am the Founder/Creator of the gaming community Dark Hole Games (DHG). Now if you see DHG in a gamertag, that isn't us. That is a clan called Die Hard Gamers. Now Dark Hole Games was given the challenge to make a Grifball game that has no spawn killing. So we took on the challenge and came up with a safe bunker that you respawn into AFTER you die. When you leave the bunker you teleport where you normally would spawn at in regular Grifball. Now when you leave the bunker you can leave swinging, jumping out, going backwards, etc. So its a traditional Grifball feel, gameplay, etc, but the bunker is the addition. We got feedback from other people and took their feedback into consideration and added a 10 second countdown boundary in the bunker for those who try to boost by bring in a guest account and playing on the guest account while leaving their main account in the safety bunker. We are still tweeking to make this work even better and its already extremely fun to play on as it is. Here is a early stage video that we put together before the feedback additions! Let us know what you think! http://www.youtube.com/watch?v=_ZK2W1llboE

I looked at the video and it seems like it would work the only other thing is you wont get those clutch moments and If someone is blocking the tele. But other then that it could work.

_________________
Image


Top
   
 
 Post subject: Re: DHG Grifball ASK (Anti-Spawn Killing) A New Kind of Grif
PostPosted: Tue Mar 27, 2012 11:05 pm 
Offline
Private
Private
User avatar

Joined: Fri Mar 16, 2012 2:48 pm
Posts: 41
Location: USA
Gamertag: DarkJediMasterX
Twitter: darkholegames
Techy wrote:
darkholegames wrote:
I am new to these forum and I was told that my new grifball proposal should be discussed here. Well here it goes. So first off my name is Jon, I am the Founder/Creator of the gaming community Dark Hole Games (DHG). Now if you see DHG in a gamertag, that isn't us. That is a clan called Die Hard Gamers. Now Dark Hole Games was given the challenge to make a Grifball game that has no spawn killing. So we took on the challenge and came up with a safe bunker that you respawn into AFTER you die. When you leave the bunker you teleport where you normally would spawn at in regular Grifball. Now when you leave the bunker you can leave swinging, jumping out, going backwards, etc. So its a traditional Grifball feel, gameplay, etc, but the bunker is the addition. We got feedback from other people and took their feedback into consideration and added a 10 second countdown boundary in the bunker for those who try to boost by bring in a guest account and playing on the guest account while leaving their main account in the safety bunker. We are still tweeking to make this work even better and its already extremely fun to play on as it is. Here is a early stage video that we put together before the feedback additions! Let us know what you think! http://www.youtube.com/watch?v=_ZK2W1llboE

I looked at the video and it seems like it would work the only other thing is you wont get those clutch moments and If someone is blocking the tele. But other then that it could work.


I'm glad you like it and I thank you for the feedback :)

_________________
Dark Hole Games (DHG) Join The Community Today http://darkholegames.net


Top
   
 
 Post subject: Re: Grifball in Matchmaking
PostPosted: Wed Mar 28, 2012 1:05 am 
Offline
Corporal
Corporal
User avatar

Joined: Sat Mar 24, 2012 10:37 pm
Posts: 74
Location: Clovis, CA
Gamertag: Hydra GG
GGL Team: Omega Skulls
If there's anything that would piss off stat padders, It would be anti-spawn-kill maps...

_________________
Image


Top
   
 
 Post subject: Re: Grifball in Matchmaking
PostPosted: Wed Mar 28, 2012 5:27 am 
Offline
Private
Private
User avatar

Joined: Fri Mar 16, 2012 2:48 pm
Posts: 41
Location: USA
Gamertag: DarkJediMasterX
Twitter: darkholegames
Harmony wrote:
If there's anything that would piss off stat padders, It would be anti-spawn-kill maps...


GOOD! It will make them play the game CORRECTLY! and not be cheap.

_________________
Dark Hole Games (DHG) Join The Community Today http://darkholegames.net


Top
   
 
 Post subject: Re: Grifball in Matchmaking
PostPosted: Thu Mar 29, 2012 7:49 pm 
Offline
Corporal
Corporal
User avatar

Joined: Sat Mar 24, 2012 10:37 pm
Posts: 74
Location: Clovis, CA
Gamertag: Hydra GG
GGL Team: Omega Skulls
darkholegames wrote:
Harmony wrote:
If there's anything that would piss off stat padders, It would be anti-spawn-kill maps...


GOOD! It will make them play the game CORRECTLY! and not be cheap.


Agreed! I hate people who still stat-pad.

_________________
Image


Top
   
 
 Post subject: Re: Grifball in Matchmaking
PostPosted: Thu Mar 29, 2012 9:14 pm 
Offline
Private
Private
User avatar

Joined: Fri Mar 16, 2012 2:48 pm
Posts: 41
Location: USA
Gamertag: DarkJediMasterX
Twitter: darkholegames
Harmony wrote:
darkholegames wrote:
Harmony wrote:
If there's anything that would piss off stat padders, It would be anti-spawn-kill maps...


GOOD! It will make them play the game CORRECTLY! and not be cheap.


Agreed! I hate people who still stat-pad.



Ditto. I would like to see this have a chance and see if people world wide would like it. If they don't its cool, at least it was given the chance ya know what I mean?

_________________
Dark Hole Games (DHG) Join The Community Today http://darkholegames.net


Top
   
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 891 posts ]  Go to page Previous  1 ... 56, 57, 58, 59, 60  Next


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group