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 Post subject: MAP: Sublevel E-419
PostPosted: Tue Dec 27, 2011 5:43 pm 
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Joined: Sun Nov 08, 2009 11:52 pm
Posts: 2295
Location: Valrico, FL
Gamertag: Nuclear Taco 42
GGL Team: Green Army Jr.
Twitter: nuketaco42
Name: Sublevel E-419
Creator: Zero Point Fox
Description: This bunker was once part of a network designed to survive a Covenant glassing, but now it's the home to a popular sport.
Fileshare: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=25571246&player=Zero%20Point%20Fox

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 Post subject: Re: MAP: Sublevel E-419
PostPosted: Wed Dec 28, 2011 10:40 am 
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Joined: Wed Mar 09, 2011 11:41 am
Posts: 2057
Location: Stewartstown,PA
Gamertag: Vetteking95
GGL Team: Sarge's Squad
Twitter: Vetteking95
Zero why you make maps and no show me? I like it!

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 Post subject: Re: MAP: Sublevel E-419
PostPosted: Fri Dec 30, 2011 5:58 pm 
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Joined: Thu Apr 16, 2009 10:11 pm
Posts: 4273
Location: Washington, DC
Gamertag: Goosechecka
GGL Team: The Ways and Means Committee
Twitter: Goosechecka
Cool, reminds me of an airplane hangar.

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 Post subject: Re: MAP: Sublevel E-419
PostPosted: Fri Jan 06, 2012 12:07 pm 
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Joined: Wed Mar 09, 2011 11:41 am
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Location: Stewartstown,PA
Gamertag: Vetteking95
GGL Team: Sarge's Squad
Twitter: Vetteking95
It does Goose. All we need are Falcons and Banshee's.

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 Post subject: Re: MAP: Sublevel E-419
PostPosted: Thu Jan 12, 2012 8:54 pm 
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Joined: Sun Dec 20, 2009 8:56 pm
Posts: 798
Location: Tim Hortons
Gamertag: runNOKYARDrun
GGL Team: Red Ray
Twitter: NOKYARD
I was having a difficult time describing my idea to make the curved ceiling stand out while we were last playing on this map so took a few pics. If you re-arrange the same pieces the ceiling's curve will be accented rather than broken up by random lines. The tops of the Coliseum Windows will then add visual strength to the curved corner bits.

To get a better idea of what i am illustrating stare directly at the bomb plant and try to ignore the back wall. Notice how the curvature of the ceiling stands out in the lower pic.

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I used the same technique on AGLA Sandbox.

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 Post subject: Re: MAP: Sublevel E-419
PostPosted: Fri Jan 13, 2012 2:58 am 
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Joined: Thu May 19, 2011 3:22 pm
Posts: 381
Location: In your base
Gamertag: Zero Point Fox
Sorry, but there's just no way I can go for that. Tried it in forge myself and I just don't like how it turned out. Might not be so bad for another map though.


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 Post subject: Re: MAP: Sublevel E-419
PostPosted: Fri Jan 13, 2012 3:21 am 
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Joined: Sun Dec 20, 2009 8:56 pm
Posts: 798
Location: Tim Hortons
Gamertag: runNOKYARDrun
GGL Team: Red Ray
Twitter: NOKYARD
No problem. Just making a suggestion based on a standard architectural technique.

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 Post subject: Re: MAP: Sublevel E-419
PostPosted: Sat Jan 14, 2012 1:17 pm 
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Joined: Wed Oct 13, 2010 3:25 pm
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Location: Schwedelbach, Germany
Gamertag: Mr Pringles24
GGL Team: Kings of the Ozone
Twitter: MrPringles24
runNOKYARDrun wrote:
No problem. Just making a suggestion based on a standard architectural technique.

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