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 Post subject: MAP: Methodical
PostPosted: Thu Oct 20, 2011 11:51 pm 
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Joined: Sun Nov 08, 2009 11:52 pm
Posts: 2295
Location: Valrico, FL
Gamertag: Nuclear Taco 42
Team: Green Army Jr.
Twitter: nuketaco42
Name: Methodical
Creator: Zero Point Fox
Description: The Forerunners built this courtyard knowing full well humans would find it and use it to house the sport of Grifball.
Fileshare: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=24617396&player=Zero%20Point%20Fox

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 Post subject: Re: MAP: Methodical
PostPosted: Fri Oct 21, 2011 1:59 am 
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Joined: Wed Jan 12, 2011 3:59 am
Posts: 392
Team: <3 Dead Panic :P
Played this in a random scrim last week. Everyone seemed to be enjoying themselves, and found no issues with the map. No issues with framerate, and everything flowed really well.

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 Post subject: Re: MAP: Methodical
PostPosted: Fri Oct 21, 2011 4:56 pm 
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Joined: Wed Mar 09, 2011 11:41 am
Posts: 2057
Location: Stewartstown,PA
Gamertag: Vetteking95
Team: Sarge's Squad
Twitter: Vetteking95
I love Zero's Forging its so good and well he makes the official maps for the IGL muwhaha!

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 Post subject: Re: MAP: Methodical
PostPosted: Fri Oct 28, 2011 3:24 am 
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Joined: Sun Dec 20, 2009 8:56 pm
Posts: 798
Location: Tim Hortons
Gamertag: runNOKYARDrun
Team: Red Ray
Twitter: NOKYARD
Zero wrote:
Though, which do you mean by beveled corners? the side walls or the back walls? If you can tell me which, I may be able to work something out, just make sure to tell me in the maps thread, but thank you for saying it's a 'wonderful map'

I mean the end (goal) walls and angled corners are fine. The side walls need to be flat so a runner can strafe backwards without hitting any bumps or corners. You can use the same pieces but flatten them to make the wall smooth. Alternatively, you could leave the walls as they are and add moulding or trim pieces along the floor to match the upper trim pieces.

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 Post subject: Re: MAP: Methodical
PostPosted: Fri Oct 28, 2011 4:35 pm 
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Joined: Thu May 19, 2011 3:22 pm
Posts: 381
Location: In your base
Gamertag: Zero Point Fox
The side walls are now flat, even though they don't look the part.

http://www.bungie.net/Stats/Reach/FileD ... oint%20Fox


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 Post subject: Re: MAP: Methodical
PostPosted: Fri Oct 28, 2011 5:31 pm 
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Joined: Sun Dec 20, 2009 8:56 pm
Posts: 798
Location: Tim Hortons
Gamertag: runNOKYARDrun
Team: Red Ray
Twitter: NOKYARD
I will update the link in the nomination thread.

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 Post subject: Re: MAP: Methodical
PostPosted: Wed Dec 07, 2011 4:46 am 
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Joined: Mon Sep 12, 2011 5:47 pm
Posts: 931
Location: Canada
Gamertag: oObeX
I like the things on the side for the health pack! Kinda like mine!
I play pretty good on this map. Good framerate and nice corners.

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