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 Post subject: Re: General Map Discussion
PostPosted: Wed Nov 16, 2011 12:31 pm 
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Gamertag: runNOKYARDrun
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Or use them straight from the CEA disc.

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 Post subject: Re: General Map Discussion
PostPosted: Tue Nov 22, 2011 7:37 pm 
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Location: Week 1 and 2 GGL Stud!
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I have finished making a map this morning. I didnt really get a chance to test it. If anyone is interested in testing it out message me by 9pm EST. The map is made for dash and I think you will find it more interesting than most maps.

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 Post subject: Re: General Map Discussion
PostPosted: Fri Dec 02, 2011 12:46 pm 
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Wondering if someone has some forge tips for me.
Regarding colored objects... does anyone know a fool-proof way to make objects retain their colors after a new round (Bomb score in custom, etc.)

I have built a sweet map on High Noon recently, and it's beauty suffers from round switch. Some of the items hold the color, so I did something right.... but others do not, and it looks rather tacky.

Oh generous forge fanatics, won't you help out this builder?

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 Post subject: Re: General Map Discussion
PostPosted: Fri Dec 02, 2011 4:36 pm 
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Location: Valrico, FL
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Did you change the Team Color of the object, or the Object Color of the object?
If you change the Team Color, occasionally it stays that color, but a lot of times it will return to Neutral color. You're best bet would be to go and make sure that the Object Color is set to the color you want the object to be.
Let me know if that doesn't solve the problem, I'll see if I can come up with something else.
Hope that helps! :)

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 Post subject: Re: General Map Discussion
PostPosted: Sat Dec 03, 2011 11:36 am 
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Taco wrote:
Did you change the Team Color of the object, or the Object Color of the object?
If you change the Team Color, occasionally it stays that color, but a lot of times it will return to Neutral color. You're best bet would be to go and make sure that the Object Color is set to the color you want the object to be.
Let me know if that doesn't solve the problem, I'll see if I can come up with something else.
Hope that helps! :)


Yeah, They're all set for the proper object color... hmm.
It's weird, all of the orange items hold the color, but everything purple returns to neutral...

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 Post subject: Re: General Map Discussion
PostPosted: Sat Dec 03, 2011 11:55 am 
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Does the purple return to neutral for everyone in the game, or just the host?

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 Post subject: Re: General Map Discussion
PostPosted: Sat Dec 03, 2011 12:29 pm 
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Crusader0102 wrote:
Does the purple return to neutral for everyone in the game, or just the host?

Actually, everyone EXCEPT the host...

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 Post subject: Re: General Map Discussion
PostPosted: Sat Dec 03, 2011 1:01 pm 
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and now everything changes, not just purple... so I had something set correctly for the orange pieces, but now i messed that up too i guess... hmmmm

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 Post subject: Re: Submit Maps and Gametypes Here
PostPosted: Wed Jan 04, 2012 11:30 pm 
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What was the name of the map which the latest Grifball video was filmed ("Lady's Night)


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 Post subject: Re: General Map Discussion
PostPosted: Thu Jan 05, 2012 12:27 am 
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Joined: Mon Sep 12, 2011 5:47 pm
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Location: Canada
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There was more than one map in that Highlight Frenzy. Some of the maps were called Red Ray Court, Pinwheel, and Bloody Grifball. The one that got featured the most with long braces for walls and coliseum windows for the team endzone sides I cannot remember the name for. I need to start playing Matchmaking again. Someone else here might know the name of the map I'm talking about.

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 Post subject: Re: General Map Discussion
PostPosted: Thu Jan 05, 2012 5:16 pm 
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That one is Oracle's Revenge.

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 Post subject: Re: General Map Discussion
PostPosted: Thu Jan 05, 2012 8:31 pm 
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Yep, that's it! I was just going to post it.. lol, I was late.

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 Post subject: Re: General Map Discussion
PostPosted: Mon Jan 09, 2012 12:57 am 
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How would one set up wall hops on a map that doesn't already have them? I've come to the conclusion that in order for any of my maps to be considered for any matchmaking playlists, I need to know how to implement wall hops into the building process.


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 Post subject: Re: General Map Discussion
PostPosted: Mon Jan 09, 2012 4:20 am 
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Location: Tim Hortons
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Just make them this height and large enough to stand on. The Strut is set to "Normal" physics.

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 Post subject: Re: General Map Discussion
PostPosted: Sun Jan 22, 2012 2:08 am 
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Joined: Thu May 19, 2011 6:24 pm
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Location: San Diego, CA
Gamertag: Defiledpantheon
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I'm making a map with no walls so i need to learn how to do that thing where the bomb drops from the sky. If someone can explain it to me that would be great :]

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