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 Post subject: MAP: Refuge
PostPosted: Thu Jun 21, 2012 2:33 pm 
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Location: Valrico, FL
Gamertag: Nuclear Taco 42
GGL Team: Green Army Jr.
Twitter: nuketaco42
Name: Refuge
Creator: H2O Gummibear and XxDrunkenMonkxX
Description: We look to the sky and seek refuge.
Fileshare: http://halo.xbox.com/en-us/haloreach/filebrowser/Details/30248429

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 Post subject: Re: MAP: Refuge
PostPosted: Thu Jun 21, 2012 4:24 pm 
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i get that alot of you don't like me for various reasons but i ask only that you look at the map itself not one half of the people who made it we really worked hard on it and it would be nice to see that hard work get some recognition

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 Post subject: Re: MAP: Refuge
PostPosted: Thu Jun 21, 2012 4:58 pm 
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i dont like u.... cuase yor name is blue... lol jk.... not sure y ppl dont like ya but even if u were my worst enemy i wouldnt hold that against the map or the other forger involved in the project.... its a neat map btw, i generally dislike the grid but it works pretty well big open window and all that jazz, i think if it where moved up by .5 it would look more even wth the x the thicker lines makes... not sure why that bugs me guess im a lil ocd... are the floors bumpy where the covenant containers are?

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 Post subject: Re: MAP: Refuge
PostPosted: Thu Jun 21, 2012 5:42 pm 
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killenjoke wrote:
i dont like u.... cuase yor name is blue... lol jk.... not sure y ppl dont like ya but even if u were my worst enemy i wouldnt hold that against the map or the other forger involved in the project.... its a neat map btw, i generally dislike the grid but it works pretty well big open window and all that jazz, i think if it where moved up by .5 it would look more even wth the x the thicker lines makes... not sure why that bugs me guess im a lil ocd... are the floors bumpy where the covenant containers are?

no we made sure that even thought they are completely destructable it will never make the floor bumpy so you can have fun destroying them mid game lol

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 Post subject: Re: MAP: Refuge
PostPosted: Thu Jun 21, 2012 11:22 pm 
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Gamertag: killenjoke
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lol, for sure. i used them for some wall peices in a few of my unpublished/unfinished blargbll maps, it was a lot of fun seeing the map degrade as the game went on. the covy peices r fun to work with hopefully 343 will give us more.

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great grifball maps are never completed, only abandond.


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 Post subject: Re: MAP: Refuge
PostPosted: Fri Jun 22, 2012 12:32 am 
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killenjoke wrote:
lol, for sure. i used them for some wall peices in a few of my unpublished/unfinished blargbll maps, it was a lot of fun seeing the map degrade as the game went on. the covy peices r fun to work with hopefully 343 will give us more.

yeah hopfully i would love to see a fully destructable map in halo 4

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 Post subject: Re: MAP: Refuge
PostPosted: Fri Jun 22, 2012 1:23 pm 
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Joined: Sun Dec 20, 2009 8:56 pm
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Twitter: NOKYARD
I agree about the Grid being moved up.

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 Post subject: Re: MAP: Refuge
PostPosted: Fri Jun 22, 2012 3:30 pm 
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well seeing as how there is a big enough demand i guess i will have to do it

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 Post subject: Re: MAP: Refuge
PostPosted: Tue Jul 24, 2012 4:57 pm 
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map has been updated grid has been moved up so that the big lines that make the x is directly in the middle new link http://halo.xbox.com/en-US/haloreach/xx ... s=29740703

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 Post subject: Re: MAP: Refuge
PostPosted: Thu Jul 26, 2012 1:52 pm 
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Joined: Sun Nov 08, 2009 11:52 pm
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Location: Valrico, FL
Gamertag: Nuclear Taco 42
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Twitter: nuketaco42
Map updated. ^

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 Post subject: Re: MAP: Refuge
PostPosted: Mon Aug 06, 2012 8:23 am 
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map has been updated to fix oddball spawns new link here http://halo.xbox.com/en-US/haloreach/xx ... s=29967415

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 Post subject: Re: MAP: Refuge
PostPosted: Mon Aug 06, 2012 2:50 pm 
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Joined: Sun Nov 08, 2009 11:52 pm
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Location: Valrico, FL
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GGL Team: Green Army Jr.
Twitter: nuketaco42
Map updated. ^

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 Post subject: Re: MAP: Refuge
PostPosted: Sat Aug 18, 2012 10:30 pm 
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final update all spawning fixed http://halo.xbox.com/en-us/haloreach/Xx ... s=30248429

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 Post subject: Re: MAP: Refuge
PostPosted: Mon Aug 20, 2012 2:43 pm 
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Twitter: nuketaco42
Map updated. ^

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