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 Post subject: Re: MAP: Straight-Edge
PostPosted: Fri Dec 16, 2011 3:35 pm 
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Gamertag: Messiah Muffin
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I've edited both walls but really that's all I've done, and I've made it look nicer too

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 Post subject: Re: MAP: Straight-Edge
PostPosted: Sat Dec 24, 2011 12:30 pm 
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http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=25584293&player=Messiah%20Muffin

Newest version. I think my map has a frame rate problem in high pressure situations. I'm trying to find a way to resolve it.

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 Post subject: Re: MAP: Straight-Edge
PostPosted: Mon Dec 26, 2011 4:16 am 
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Map updated. ^

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 Post subject: Re: MAP: Straight-Edge
PostPosted: Thu Feb 02, 2012 4:28 pm 
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In an attempt to get rid of frame rates I have done a drastic overhaul of the back walls of the map. To mark this as yet another new version of the map it is now just called "Edge". Any more and I guess I'll just have to call it E....

New Version: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=26424414&player=Messiah%20Muffin

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 Post subject: Re: MAP: Straight-Edge
PostPosted: Thu Feb 02, 2012 7:19 pm 
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^LOL. It looks very nice Muffin.

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 Post subject: Re: MAP: Straight-Edge
PostPosted: Fri Feb 03, 2012 6:21 am 
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I'm very happy with how the new walls came out. I wasn't sure at them at first but I think they came out looking very nice and it seemed like it was well recieved.

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 Post subject: Re: MAP: Edge
PostPosted: Fri Feb 10, 2012 2:41 pm 
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Map updated. ^

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 Post subject: Re: MAP: Edge
PostPosted: Fri Jun 22, 2012 5:10 am 
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Location: A higher plane of existence
Gamertag: Messiah Muffin
GGL Team: Johnson's Salty Grifballs
EUGBL Team: Johnson's Salty Grifballs
http://halo.xbox.com/en-us/haloreach/Messiah%20Muffin/fileshare#!/?section=MapVariants&MapId=&GameMode=0&SearchDate=7&SortBy=2&view-select=Tile&tags=&startIndex=0&details=26424414

Waypoint link 8-)

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 Post subject: Re: MAP: Edge
PostPosted: Fri Jun 22, 2012 2:27 pm 
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Not that it was necessary, but I changed the link for you. :P

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 Post subject: Re: MAP: Edge
PostPosted: Fri Jun 22, 2012 4:11 pm 
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Gamertag: Messiah Muffin
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Well what's done is done, just wanted to keep my baby in the loop ;)

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 Post subject: Re: MAP: Edge
PostPosted: Fri Jun 22, 2012 4:42 pm 
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well i must admit i am impressed and i am not usualy easy to impress nice work man

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 Post subject: Re: MAP: Edge
PostPosted: Fri Jun 22, 2012 5:00 pm 
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Joined: Mon May 16, 2011 2:26 pm
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Gamertag: Messiah Muffin
GGL Team: Johnson's Salty Grifballs
EUGBL Team: Johnson's Salty Grifballs
Thank you very much it took me three attempts to get the wall jumps right and to remove the massive frame rate but I'm happy with the end result ;D

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