AGLA RULES AND INFO

PART ONE: Fall 2015 Halo 3 and Halo 4 Rules
1. LEAGUE OVERVIEW
1.1 OVERVIEW

The American Grifball League of America (AGLA) is a competitive Grifball league run by GrifballHub. The league is operated in accordance with GrifballHub’s mission statement:

To create a safe and welcoming community for gamers to enjoy both recreational and competitive Grifball.

The AGLA utilizes a bid system. Every player is given a credit value during a single-day bidding process based entirely on the consensus of all the captains in the Circuit. Every team has a salary cap, ensuring that talent is spread evenly among the teams.

During the bidding period, team captains will form teams with players drawn from the bid pool. Teams will then enter a four week regular season. The regular season will consist of between 10 and 20 games. Playoffs will commence at the conclusion of the regular season.

1.2 LEAGUE ADMINISTRATION

The AGLA is run by GrifballHub. The league administration (“admins”) is:

  • GrifballHub’s Owners
    • Goosechecka
    • Kalbelgarion
    • Rallyfox
    • The Texorcist
  • AGLA Administrators
    • Melvin in Bloom
    • RageMoreNerd
    • snickerdoodle
    • TheAlphaTurtle

The AGLA Administrators are appointed by the GrifballHub owners.

1.3 DATE AND DEADLINE CLARIFICATION

For the purposes of the AGLA, weeks are counted from Monday through Sunday. All deadlines are 11:59:59 American EST, unless specified otherwise.

1.4 TEAM NAMES

Team names will remain static and will not vary from season to season. In the event that teams are added, the administration will be charged with providing appropriate names. The AGLA claims sole possession of all rights to team names and team logos. This includes the right to sell team-based merchandise and any/all marketing rights.

1.5 PRIZES

No monetary prizes will be awarded for the Fall 2015 season.

2. PRE-SEASON
2.1 CAPTAINS

During player registration, the league administration will open up captain applications. Team captains are responsible for:

  • Bidding on players for their team;
  • Working with the league administration on schedule creation;
  • Managing trades;
  • Ensuring their team is online and ready to play at the scheduled times;
  • Working with the league administration regarding disputes and other issues; and
  • Other duties as needed.

The league administration will look for captains who are in good standing in the community, have a history of captaining Grifball teams, and can make wise bidding decisions. Team captains will be selected by the league administration prior to the start of bidding.

Once a captain is selected, they will give the league administration their availability and desired schedule for the entire season, including the postseason. This detailed availability will greatly inform the league administration when they are creating the season’s schedule.

2.2 REGISTRATION OVERVIEW

Every player desiring to participate in the AGLA must first register for the league. This includes team captains. Registration does not guarantee placement on a team.

2.2a REQUIRED INFORMATION

In addition to current gamertag and other basic information, players are required to provide a list of prior gamertags used in Grifball. Players are also required to provide a detailed list of days and times they will not be available to play during the season. Players will not be allowed to play in regular season games scheduled for those days and times.

All players will also be required to estimate the number of games they anticipate being available for during the season. Players cannot play in more games than their estimate. For example, if a player estimates that they can play in 6 games during the regular season, they cannot play in more than 6 games during the regular season.

All players are also required to create a GrifballHub forum account prior to registering.

2.3 AMATEUR CIRCUIT

Provided there are enough players entered into the bid pool, an Amateur Circuit will be established.

2.4 FIRST SCHEDULE RELEASE

After team captains are selected and captains give the league administration their desired schedule, but prior to the start of bidding, the league administration will release the first draft of the complete schedule for the entire season. This includes:

  • Every matchup for every team; and
  • Every playoff series, including the championship.

When team captains bid on their teams, they will know with complete certainty when their team’s games will be played, including potential post-season matches. Team captains can then consider each player’s availability and bid for their teams accordingly.

Similarly, team captains and league players will have approximately six weeks’ notice prior to any playoff match. This will allow players time to make sure they are free to play on days when playoff matches are scheduled.

3. BIDDING PERIOD
3.1 OVERVIEW

Teams have a set spending cap and may bid on players so long as they remain under the cap limit. This process is similar to free-agency found in many professional sports organizations.

3.1a ROSTER SIZE

Roster size is set at five players, including the team captain. Teams will be made up of the team captain plus four additional players picked up in bidding. If there are extra players still available after the conclusion of bidding, the league administration may hold a draft for the remaining players.

3.1b SALARY CAP

Each team’s salary cap is set at 100 credits for each roster slot. From that total, the Captain’s Credit Value is deducted resulting in the allowable credits available to be spent during bidding. The starting number is also subject to change if deemed necessary.

3.1c CAPTAIN CREDIT VALUE

Prior to bidding, the league administration will appoint qualified persons to a committee whose purpose is to rate captain’s based on their skill relative to each other. They will be provided with a spreadsheet with an initial value determined by prior season’s statistics and will then be tasked with adjusting the values as they deem appropriate in order to ensure a more balanced season. The committee values will be averaged and each Captain’s average, the Captain Credit Value (CCV), will be deducted from the team’s salary cap.

3.2 BIDDING PERIOD

The administration shall establish the day and time for bidding to commence. Bidding will be in an auction-style, where every captain can bid on every player, if they have available space on their roster and do not exceed the salary cap.

3.2a BIDDING INCREMENTS

Captains may place bids in increments of 10 credits. The total amount of the bids placed cannot exceed a captain’s available salary.

3.2b BID TIMER

Once placed, each bid can last for up to 20 seconds. Provided no higher bid is placed on that player, the bid will be considered won by the captain holding the current bid after the 20 second period.

3.2c FIVE PERSON ROSTER

If a captain ends bidding with fewer than five players on their roster, they may add any player to their roster who was not previously bid on for 10 credits. They may add as many players as necessary to bring their roster total to five players.

3.2.d AUCTION

The captain with the lowest CCV will select the first player to be placed on the auction block and the opening bid on the player. After the first player is won, the captain with the second lowest CCV will choose the next player to be bid upon. This will continue until the final captain is reached, who will then choose two players in succession to place on the auction block. The list will then be followed in the reverse order.

In the event of a tie in CCV or remaining credits, a random drawing will determine the order for bidding and drafting.

4. REGULAR SEASON
4.1 – FINAL SCHEDULE RELEASE

After the conclusion of each Circuit’s bidding, team captains will be given several days to practice with their teams before games begin. Captains can also use this time to reschedule any regular season games they wish.

Regular season games can only be rescheduled if:

  1. The reschedule request is submitted to the league administration before the first game of the season;
  2. Both team captains agree to reschedule the game and agree on a specific time and day;
  3. Both team captains submit the reschedule request form for the match; and
  4. The reschedule is approved by the league administration.

Once the first game of the season has begun, teams may not reschedule any games. Regular season matches must be played on the scheduled day at the scheduled time.

If a team is not available to play a scheduled game, they will receive a forfeit loss. If neither team is available to play a scheduled game, or the teams play a scheduled game at a time not approved by the league administration, both teams will receive a forfeit loss.

4.1b – EMERGENCY RESCHEDULES

There are no captain-initiated emergency reschedules. If a situation arises where a captain is unable to field four players due to an Act of God, they may contact the league Admins and request a reschedule.

4.2 – GAMETIME PROCEDURE

Games are expected to start promptly at the scheduled time. Teams are expected to arrive in a timely manner, with a neutral host if desired, and to not delay the start of the game. All four players from a team must be present within 15 minutes of the scheduled start time. If a team cannot make it in the allotted time, the present team may claim a forfeit victory. If neither team is online within 15 minutes, the result will be a double forfeit. However, if a team is online but playing a previously scheduled game, they must show for their following game within 15 minutes of the previous game’s conclusion.

For a team to avoid receiving a forfeit loss for an unplayed game they must submit video proof that their team was online and ready to play. This can be done by recording a gameplay clip of four players in a lobby together within 15 minutes of the scheduled start time.

4.3 – GAME HOST AND NEUTRAL HOST

A neutral host (NH) is required for all AGLA games unless agreed otherwise by both captains. During the regular season, the home team (as designated on the schedule) will have the host advantage. Host priority will be in this order:

  1. Home Team NH
  2. Away Team NH
  3. Home Team on-court host
  4. Away Team on-court host

Home team receives priority in providing a NH and should come prepared. In the event the home team does not have a prepared NH or declined to provide one, the away team is provided the opportunity to use their prepared NH. In the event that neither home nor away have a NH ready or the NH is unable to hold host over the on-court players, the home team is awarded on court host advantage. Away team should only have on-court host as a last option. Players on both teams are expected and required to back out of the lobby if necessary in order to make every reasonable effort to ensure that the correct players pull and maintain host.

Non-North American hosts are allowed provided that both captains agree to play under those conditions, regardless of home/away status.

If no working neutral hosts can be found within 30 minutes of the schedule start time, the match will default to the home team’s on-court host unless both captains agree to continue to search for a working neutral host.

4.3A – UNPLAYABLE HOSTS

The administration reserves the right to declare a NH host unplayable. In the event that happens, that player will not be allowed to be host for games unless both captains agree, regardless of home/away status.

4.3B – NH FOR PLAYOFFS AND BEYOND

Unless both captains agree otherwise, NH is required for every playoff and championship series. During playoffs and the championship series, the higher seed will receive the privilege of having their choice of NH for game 1, and game 3 if necessary. Game 2’s NH will be at the discretion of the opposing team.

4.4 – LAG AND DISPUTES

Due to the fact that AGLA games are played online, situations may arise where game conditions make normal play difficult or impossible. These situations may include debilitating lag, players disconnecting, or bugs in the game or on the court.

In the event of a situation that severely impacts normal gameplay, teams must crouch to signal a stoppage of play. Team captains can then discuss how to resume the match. Teams are not to kill their opponents or score during a stoppage of play.

Teams are only to crouch during extreme circumstances. Intentionally calling for a stoppage of play in an attempt to gain a competitive advantage will be considered cheating.

In determining how to resume play, the following rules should be followed:

  • If one team clearly had possession of the ball, the game should resume with that team maintaining possession at the point at which they had possession when the play was stopped.
  • If neither team had possession, but one team was clearly in position to take possession, that team should have possession when play resumes.
  • If neither team had possession, the ball should be reset with both teams starting from their spawn areas.
  • If possession is in doubt, the captains should discuss what course of action to take. If no agreement can be reached, game film should be consulted to determine who should start with possession.

If a team believes that irregular conditions unfairly altered the result of the game, they may dispute the results.

Games may be disputed if:

  • Debilitating lag, connection issues, game bugs or errors, or other irregular situations directly impact the final score of the game.
  • A team cheats or otherwise violats a game integrity rule.

To dispute a game:

  1. The team captain must ensure that at least one game clip showing the irregular situation is saved and available at XboxDVR.com.
  2. The team captain will have 24 hours from the scheduled start of the match to post in the disputes thread on the forums. They must submit at least one video showing the game disruption, one paragraph describing the situation, and a sentence detailing their desired result.
  3. The opposing team captain will then have 72 hours after the initial post to post their own video evidence, one paragraph describing their side of the situation, and a sentence detailing their desired result. If the opposing team does not post within 72 hours, the dispute will be judged based only on the evidence provided by the disputing team.
  4. The league administrators will then have one week to investigate the matter by reviewing the footage, talking to players and captains, and discussing amongst themselves. They will then post the final verdict in the thread.

Depending on the situation it may be decided that one or multiple rounds will be replayed, the entire game will be replayed, a forfeit will be awarded, or the result will stand as is.

5 – PLAYOFFS AND BEYOND
5.1 – PLAYOFFS

At the conclusion of the regular season, playoffs will begin. 50% of teams will make it into playoffs with division winners taking the higher seeds; wild card teams will clinch the remaining spots. In the event of a tie, the deciding factors are as follow:

  1. Head-to-Head Record
  2. Head-to-Head Goal efficiency
  3. Win-loss record in common games
  4. Goal efficiency in common games
  5. Goal efficiency overall
  6. One-game playoff match

Goal efficiency (GE) is defined as a team’s total goals scored out of the possible number of goals scored in the match. A team that wins 5-0 will have a 100% (5/5) GE. A team that wins 5-2 will have a 71% (5/7) GE.

Every playoff series is a best-of-three series. The first team to win two games wins the series.

Playoff series are scheduled before the season begins by the league administration. If a team fails to field four players within 15 minutes of the scheduled start time, the league administration may award the team that showed a forfeit win for the series.

After the third week of the regular season, every captain who is still in playoff contention will be polled about their team’s playoff availability. They can check off as many or as few day/time combinations as they would like. Each check indicates a 100% commitment that their team is available to play at that time for the playoffs.

After the final week of the regular season is over, the league Admins will look over the responses and change the first round playoff days and times if the two captains playing both listed a day/time in common that works better than the originally scheduled time. If both captains checked off the originally scheduled time, the schedule will be unchanged. If at least one captain wants it changed, and there is an alternate time that both teams can play, the schedule will be changed. If at least one captain wants it changed, but there is not an alternate time that both teams can play, then the schedule will remain unchanged.

After the first round of playoffs, the Admins will again check the chart to see if there is an alternate time for the semi-finals that works for both teams. The same process is repeated, if applicable.

The championship series will always remain as scheduled at the start of the season and will not be changed.

5.1 – INDIVIDUAL PLAYER AWARDS

During the playoffs, the following awards will be handed out based off of regular season performance:

  • MVP – Awarded to the most valuable player on his/her team.
  • Top Runner Award – Awarded to the top runner during the regular season.
  • Top Tank Award – Awarded to the top tank during the regular season.
  • Top Hybrid Award – Awarded to the top hybrid during the regular season.
  • Top Defender Award – Awarded to the best defender during the regular season.
  • Top Bench Player Award – Awarded to the top bench player during regular season.
  • Off-Court Award – Awarded to the biggest off-court contributor during the season.
  • 10 Credit Award – Awarded to the best player picked up for 10 credits during the season.
5.2 – TEAM AWARDS

During the playoffs, the following awards will be handed out based off of regular season performance:

  • Golden Grunt Award – Awarded to the team with the best win/loss record during the regular season
  • Silver Snowflake Award – Awarded to the team with the best win/loss record with an overall negative K/D spread
  • Cannonball Award – Awarded to the team with the highest average goals-per-game
  • Tanking Crown – Awarded to the best overall tanking team
6 – LIVESTREAMS
6.1 – OFFICIAL AGLA STREAMS

The official streams of the AGLA are:

  • www.twitch.tv/GrifballHub
  • www.twitch.tv/AGLAGrifball
  • www.twitch.tv/AGLA2
  • www.twitch.tv/AGLA3

Both the AGLA and GrifballHub reserve the right to stream any games they choose, including any regular season or playoff match, by any streamer of their choice. Teams may make requests, however the final decision rests with the league administration. Concerns over connection issues while streaming may be brought to the league administration who may assign a different streamer or provide consent to proceed without a streamer.

6.1 – LIVESTREAM REGULATIONS

All official AGLA games and events may be livestreamed on official AGLA accounts. Streaming keys will be provided to those willing and able to stream at the league administration’s discretion.

6.2 – FIRST PERSON STREAMS

In the event that a player would like to stream a game from their perspective, they must inform the other team’s captain that they will be streaming. If the stream has adverse effects on the game’s connection, the opposing team’s captain may request that the stream be turned off and the player must comply.

7 – TEAM MANAGEMENT
7.1 – CONTRACTS

Players may not be “contracted” to play for a team for more than one season. At the conclusion of every season, every player will be required to register for the league again and reenter the bid pool if they would like to play in the following season. Team captains can reapply to captain again.

7.2 – TRADES

Trades may occur at any point during the season up until the end of Week Two. Provided all rules are followed and the deadline has not passed, there is no limit on the number of trades a team may make. There are two types of trades possible:

  1. Player Requested
    A player requests a trade off of their current team for a legitimate reason (to be verified and approved by the league administration). Players may only request one trade per season with the exception of extenuating circumstances as approved by the league administration.
  2. Team Requested
    A Captain places a team member on the trading block.

In the event a player requests a trade, they should inform their Captain and fill out the appropriate form. At that point, the league administration will place the player on the trading block and seek offers from other Captains. The player will remain on the trading block until an offer is made or the end of the trading period, whichever comes first. If offers are made, the Captain of the player requesting a trade has seven days to accept a reasonable offer. If the offers are made in the last week of the trading period, they have until the deadline to accept a reasonable offer. Provided the league administration deems the trade offer reasonable and equitable, a player requested trade cannot be declined.

When a Captain requests to trade a player, it is his/her responsibility to inform the other Captains of said offer. Captains will negotiate and come to an agreement with each other for a team requested trade and will submit the finalized offer to the administration using the correct form.

Players are not authorized to play for their new teams until the trades are finalized. Upon receiving approval from the league administration, the trade shall be considered official and players will change rosters effective immediately.

The following criteria must be met for trades to be executed:

  • Both teams must have the necessary salary cap space to complete the trade
  • Both teams must have the necessary roster space to complete the trade
  • The trade must be approved by all involved captains
  • The trade must be approved by the league administration
7.2a – TRADE VETOES

In the event that the league administration feel a trade is not the best interests of the AGLA, the league administration retain the ability to veto a trade. Members of the league administration with a conflict of interest in the trade will abstain from taking part in the decision-making process.

7.3 – INACTIVE PLAYERS AND AMATEUR CALL-UPS

In the event that a player becomes unavailable, the team captain may request that the league administration designate the player as “Inactive.”

Players may be designated by the league administration as inactive on a team’s roster for a variety of reasons, including but not limited to:

  • Team Abandonment
  • Season ending bans
  • Family emergencies

Players deemed inactive by the league administration are not eligible to win prizes.

While a player marked as inactive does not count towards a team’s roster cap, teams are restricted to one inactive player only.

Players designated as “inactive” by the league administration are not allowed to play for the remainder of the season.

7.4 – Substitutions

If a team is unable to field four of their own players for a match, they may substitute in any player who was drafted (has a value of zero credits). These players will be allowed to play for any team in either league, as long as:

The game they are subbing for does not conflict with a game for their normal team that their captain wants them to participate in; and
The player has not played for the team in question before this season. Each player may play for each team only once.

PART TWO: AGLA Pro Circuit Rules

These rules are divided into nine segments:

  • League Overview
  • Pre-season
  • Bidding
  • Regular Season
  • Playoffs
  • Livestreams
  • Team Management
  • Hall of Fame
  • Example Season Schedule
1. LEAGUE OVERVIEW
1.1 OVERVIEW

The American Grifball League of America (AGLA) is a competitive Grifball league run by GrifballHub. The league is operated in accordance with GrifballHub’s mission statement:

To create a safe and welcoming community for gamers to enjoy both recreational and competitive Grifball.

The AGLA is separated into two Circuits: The Professional (“Pro”) Circuit for the top competitive players and the Amateur (“Ammy”) Circuit for competitive players not yet ready for Pro.

The AGLA utilizes a bid system. Every player is given a credit value during a multi-day bidding process based entirely on the consensus of all the captains in the Circuit. Every team has a salary cap, ensuring that talent is spread evenly among the teams.

During the bidding period, team captains will form teams with players drawn from the bid pool. Teams will then enter a nine week regular season: Eight weeks of games with a one-week All-Star break. The regular season will consist of 24 games. Playoffs will commence at the conclusion of the regular season.

The AGLA will host two seasons per calendar year.

1.2 LEAGUE ADMINISTRATION

The AGLA is run by GrifballHub. The league administration (“admins”) is:

  • GrifballHub’s Owners
    • Goosechecka
    • Kalbelgarion
    • Rallyfox
    • The Texorcist
  • AGLA Administrators
    • Melvin in Bloom
    • RageMoreNerd
    • snickerdoodle
    • TheAlphaTurtle

The AGLA Administrators are appointed by the GrifballHub owners.

1.3 DATE AND DEADLINE CLARIFICATION

For the purposes of the AGLA, weeks are counted from Monday through Sunday. All deadlines are 11:59:59 American EST, unless specified otherwise.

1.4 TEAM NAMES

Team names for both the Professional and Amateur Circuit will remain static and will not vary from season to season. In the event that teams are added to either circuit, the administration will be charged with providing appropriate names. The AGLA claims sole possession of all rights to team names and team logos. This includes the right to sell team-based merchandise and any/all marketing rights.

1.5 PRIZES

GrifballHub will award the AGLA Pro Circuit championship-winning team a monetary prize of at least $100 per player on the roster. Only players bid on in the Pro League will be eligible for prize money. Additional restrictions apply.

No monetary prizes will be awarded for the Amateur Circuit champions.

2. PRE-SEASON
2.1 CAPTAINS

Prior to player registration, the league administration will open up captain applications. Team captains are responsible for:

  • Bidding on players for their team;
  • Working with the league administration on schedule creation;
  • Managing trades;
  • Ensuring their team is online and ready to play at the scheduled times;
  • Working with the league administration regarding disputes and other isssues; and
  • Other duties as needed.

The league administration will look for captains who are in good standing in the community, have a history of captaining Grifball teams, and can make wise bidding decisions.

Players who apply to be a team captain will be asked if they would be willing to captain an Amateur Circuit team in the event the administration does not select them as a Pro Circuit captain. Team captains will be selected by the league administration prior to the start of bidding.

Once a captain is selected, they will give the league administration their availability and desired schedule for the entire season, including the postseason. This detailed availability will greatly inform the league administration when they are creating the season’s schedule.

2.2 REGISTRATION OVERVIEW

Every player desiring to participate in the AGLA must first register for the league. This includes team captains. Registration does not guarantee placement on a team.

2.2a QUALIFICATION CRITERIA

Every player seeking to play in the AGLA must meet one of the following qualification criteria prior to the start of the season:

  1. The player must have played in at least four games during the immediate previous GGL season;
  2. The player must have played in at least four games during the immediate previous EUGBL season;
  3. The player must have been on a roster of an AGLA team for the immediate previous AGLA season; or
  4. The player must participate in a set number of pre-season AGLA qualifying events. The number and type of events required is determined by the league administration.
2.2b REQUIRED INFORMATION

In addition to current gamertag and other basic information, players are required to provide a list of prior gamertags used in Grifball. Players are also required to provide a detailed list of days and times they will not be available to play during the season. Players will not be allowed to play in regular season games scheduled for those days and times.

All players will also be required to estimate the number of games they anticipate being available for during the season. Players cannot play in more games than their estimate. For example, if a player estimates that they can play in 12 games during the regular season, they cannot play in more than 12 games during the regular season.

All players are also required to create a GrifballHub forum account prior to registering.

2.3 AMATEUR CIRCUIT

Provided there are enough players entered into the bid pool, an Amateur Circuit will be established.

After bidding for the Pro Circuit has concluded, all remaining players in the bid pool will be automatically entered into the bid pool for the Amateur Circuit. Players who wish to opt out of playing in the Amateur Circuit may indicate such when they register for the league.

2.4 FIRST SCHEDULE RELEASE

After team captains are selected and captains give the league administration their desired schedule, but prior to the start of bidding, the league administration will release the first draft of the complete schedule for the entire season. This includes:

  • Every matchup for every team in the Pro Circuit and Amateur Circuit; and
  • Every playoff series, including the championship.

When team captains bid on their teams, they will know with complete certainty when their team’s games will be played, including potential post-season matches. Team captains can then consider each player’s availability and bid for their teams accordingly.

Similarly, team captains and league players will have approximately three months notice prior to any playoff match. This will allow players time enough to make sure they are free to play on days when playoff matches are scheduled.

3. BIDDING PERIOD
3.1 OVERVIEW

Teams have a set spending cap and may bid on players so long as they remain under the cap limit. This process is similar to free-agency found in many professional sports organizations.

3.1a ROSTER SIZE

Roster size for the Pro Circuit is set at five players, including the team captain. Teams will be made up of the team captain plus four additional players picked up in bidding.

Roster size for the Amateur Circuit is set at at least six players, including the team captain. Teams will be made up of the team captain plus five additional players picked up in bidding. If there are extra players still available after the conclusion of Amateur bidding, the league administration shall hold a draft for the remaining players.

3.1b SALARY CAP

Each team’s salary cap is set at 100 credits for each roster slot: 500 credits total for the Pro Circuit and 600 credits total for the Amateur Circuit. From that total, the Captain’s Credit Value is deducted resulting in the allowable credits available to be spent during bidding. The starting number is also subject to change if deemed necessary.

3.1c CAPTAIN CREDIT VALUE

Prior to bidding, the league administration will appoint qualified persons to a committee whose purpose is to rate captain’s based on their skill relative to each other. They will be provided with a spreadsheet with an initial value determined by prior season’s statistics and will then be tasked with adjusting the values as they deem appropriate in order to ensure a more balanced season. The committee values will be averaged and each Captain’s average, the Captain Credit Value (CCV), will be deducted from the team’s salary cap.

3.2 BIDDING PERIOD

The administration shall establish the day and time for bidding to commence. Captains will have five days to build a full team.

3.2a BIDDING INCREMENTS

Captains may place bids in increments of 10 to 50 credits. The total amount of the bids placed cannot exceed a captain’s available salary.

3.2b BID TIMER

Once placed, each bid lasts for 24 hours. Provided no higher bid is placed on that player, the bid will be considered won by the captain holding the current bid after the 24 hour period.

For example, if a captain bids on a player at 10:30am on the first day of bidding, and no more bids are placed on that player, the player shall be won by the captain at 10:30am on the second day of bidding.

If a bid is placed within the final 24 hours of the bidding period, the expiration time for the bid will be automatically set for the conclusion of the bidding process.

3.2c LIGHTNING ROUND

Any bids placed within the final five minutes of the entire bidding process will extend the expiration timer by five minutes in order to provide other captains the opportunity to raise the bid if they so desire. Each new bid placed further extends the timer by an additional five minutes.

3.2d FIVE PERSON ROSTER

If a Pro Circuit captain ends bidding with fewer than five players on their roster, they may add any player to their roster who was not previously bid on for 10 credits. They may add as many players as necessary to bring their roster total to five players. This is done prior to the start of Amateur Circuit bidding.

3.3 AMATEUR CIRCUIT BIDDING

Amateur Circuit bidding will commence after the conclusion of the Pro Circuit bidding. Amateur Circuit captains will bid on the pool of players not bid on by Pro Circuit captains. The process for Amateur Circuit bidding is identical to the Pro Circuit process.

4. REGULAR SEASON
4.1 – FINAL SCHEDULE RELEASE

After the conclusion of each Circuit’s bidding, team captains will be given one week to practice with their teams before games begin. Captains can also use this time to reschedule any regular season games they wish.

Regular season games can only be rescheduled if:

  1. The reschedule request is submitted to the league administration before the first game of the season;
  2. Both team captains agree to reschedule the game and agree on a specific time and day;
  3. Both team captains submit the reschedule request form for the match; and
  4. The reschedule is approved by the league administration.

Once the first game of the season has begun, teams may not reschedule any games for any reason. All regular season and postseason matches must be played on the scheduled day at the scheduled time.

If a team is not available to play a scheduled game, they will receive a forfeit loss. If neither team is available to play a scheduled game, or the teams play a scheduled game at a time not approved by the league administration, both teams will receive a forfeit loss.

4.1b – EMERGENCY RESCHEDULES

Emergency reschedules are not allowed, unless done by the league administration. Reasons that emergency reschedules may be granted include Xbox Live outages, game content updates coinciding with gametimes, or acts of God.

Games requiring an emergency reschedule will be rescheduled by the league administration.

4.2 – GAMETIME PROCEDURE

Games are expected to start promptly at the scheduled time. Teams are expected to arrive in a timely manner, with a neutral host if desired, and to not delay the start of the game. All four players from a team must be present within 15 minutes of the scheduled start time. If a team cannot make it in the allotted time, the present team will be awarded a forfeit victory. If neither team is online within 15 minutes, the result will be a double forfeit. However, if a team is online but playing a previously scheduled game, they must show for their following game within 15 minutes of the previous game’s conclusion.

For a team to avoid receiving a forfeit loss for an unplayed game they must submit video proof that their team was online and ready to play. This can be done by recording a gameplay clip of four players in a lobby together within 15 minutes of the scheduled start time.

4.3 – GAME HOST AND NEUTRAL HOST

A neutral host (NH) is required for all AGLA games unless agreed otherwise by both captains. During the regular season, the home team (as designated on the schedule) will have the host advantage. Host priority will be in this order:

  1. Home Team NH
  2. Away Team NH
  3. Home Team on-court host
  4. Away Team on-court host

Home team receives priority in providing a NH and should come prepared. In the event the home team does not have a prepared NH or declined to provide one, the away team is provided the opportunity to use their prepared NH. In the event that neither home nor away have a NH ready or the NH is unable to hold host over the on-court players, the home team is awarded on court host advantage. Away team should only have on-court host as a last option. Players on both teams are expected and required to back out of the lobby if necessary in order to make every reasonable effort to ensure that the correct players pull and maintain host.

Non-North American hosts are allowed provided that both captains agree to play under those conditions, regardless of home/away status.

If no working neutral hosts can be found within 30 minutes of the schedule start time, the match will default to the home team’s on-court host unless both captains agree to continue to search for a working neutral host.

4.3A – UNPLAYABLE HOSTS

The administration reserves the right to declare a NH host unplayable. In the event that happens, that player will not be allowed to be host for games unless both captains agree, regardless of home/away status.

4.3B – NH FOR PLAYOFFS AND BEYOND

Unless both captains agree otherwise, NH is required for every playoff and championship series. During playoffs and the championship series, the higher seed will receive the privilege of having their choice of NH for game 1, and game 3 if necessary. Game 2’s NH will be at the discretion of the opposing team.

4.4 – ALL STAR EVENTS

During the one-week hiatus during the regular season, the league administration will host an All-Star series for both the Professional and Amateur Circuits. The format of the festivities will be decided by the league administration.

After the All-Star series, an All-Star MVP will be crowned. This award will go to the player with the best performance during the All-Star game.

5 – PLAYOFFS AND BEYOND
5.1 – PLAYOFFS – PRO AND AMATEUR CIRCUITS

At the conclusion of the regular season, playoffs will begin. 50% of teams will make it into playoffs with division winners taking the higher seeds; wild card teams will clinch the remaining spots. In the event of a tie, the deciding factors are as follow:

  1. Head-to-Head Record
  2. Head-to-Head Goals per Game
  3. Win-loss record in common games
  4. Average goals-per-game in common games
  5. Average goals-per-game overall
  6. One-game playoff match

Every playoff series is a best-of-three series. The first team to win two games wins the series.

Playoff series are scheduled before the season begins by the league administration. Playoff series cannot be postponed or rescheduled for any reason. If a team fails to field four players within 15 minutes of the scheduled start time, the league administration may award the team that showed a forfeit win for the series.

5.1 – INDIVIDUAL PLAYER AWARDS

During the playoffs, the following awards will be handed out based off of regular season performance:

  • MVP – Awarded to the most valuable player on his/her team.
  • Top Runner Award – Awarded to the top runner during the regular season.
  • Top Tank Award – Awarded to the top tank during the regular season.
  • Top Hybrid Award – Awarded to the top hybrid during the regular season.
  • Top Defender Award – Awarded to the best defender during the regular season.
  • Top Bench Player Award – Awarded to the top bench player during regular season.
  • Off-Court Award – Awarded to the biggest off-court contributor during the season.
5.2 – TEAM AWARDS

During the playoffs, the following awards will be handed out based off of regular season performance:

  • Golden Grunt Award – Awarded to the team with the best win/loss record during the regular season
  • Silver Snowflake Award – Awarded to the team with the best win/loss record with an overall negative K/D spread
  • Cannonball Award – Awarded to the team with the highest average goals-per-game
  • Tanking Crown – Awarded to the best overall tanking team
  • Passing Crown – Awarded to the best passing team during the regular season
6 – LIVESTREAMS
6.1 – OFFICIAL AGLA STREAMS

The official streams of the AGLA are:

  • www.twitch.tv/GrifballHub
  • www.twitch.tv/AGLAGrifball
  • www.twitch.tv/AGLA2
  • www.twitch.tv/AGLA3

Both the AGLA and GrifballHub reserve the right to stream any games they choose, including any regular season or playoff match, by any streamer of their choice. Teams may make requests, however the final decision rests with the league administration. Concerns over connection issues while streaming may be brought to the league administration who may assign a different streamer or provide consent to proceed without a streamer.

6.1 – LIVESTREAM REGULATIONS

All official AGLA games and events may be livestreamed on official AGLA accounts. Streaming keys will be provided to those willing and able to stream at the league administration’s discretion.

6.2 – FIRST PERSON STREAMS

In the event that a player would like to stream a game from their perspective, they must ensure that both captains involved in the match give their approval. If the opposing team declines the stream, the player may not move forward with his/her stream.

7 – TEAM MANAGEMENT
7.1 – CONTRACTS

Players may not be “contracted” to play for a team for more than one season. At the conclusion of every season, every player will be required to register for the league again and reenter the bid pool if they would like to play in the following season. Team captains can reapply to captain again.

7.2 – TRADES

Trades may occur at any point during the season up until the end of Week Four. Provided all rules are followed and the deadline has not passed, there is no limit on the number of trades a team may make. There are two types of trades possible:

  1. Player Requested
    A player requests a trade off of their current team for a legitimate reason (to be verified and approved by the league administration). Players may only request one trade per season with the exception of extenuating circumstances as approved by the league administration.
  2. Team Requested
    A Captain places a team member on the trading block.

In the event a player requests a trade, they should inform their Captain and fill out the appropriate form. At that point, the league administration will place the player on the trading block and seek offers from other Captains. The player will remain on the trading block until an offer is made or the end of the trading period, whichever comes first. If offers are made, the Captain of the player requesting a trade has seven days to accept a reasonable offer. If the offers are made in the last week of the trading period, they have until the deadline to accept a reasonable offer. Provided the league administration deems the trade offer reasonable and equitable, a player requested trade cannot be declined.

When a Captain requests to trade a player, it is his/her responsibility to inform the other Captains of said offer. Captains will negotiate and come to an agreement with each other for a team requested trade and will submit the finalized offer to the administration using the correct form.

Players are not authorized to play for their new teams until the trades are finalized. Upon receiving approval from the league administration, the trade shall be considered official and players will change rosters effective immediately.

The following criteria must be met for trades to be executed:

  • Both teams must have the necessary salary cap space to complete the trade
  • Both teams must have the necessary roster space to complete the trade
  • The trade must be approved by all involved captains
  • The trade must be approved by the league administration
7.2a – TRADE VETOES

In the event that the league administration feel a trade is not the best interests of the AGLA, the league administration retain the ability to veto a trade. Members of the league administration with a conflict of interest in the trade will abstain from taking part in the decision-making process.

7.3 – INACTIVE PLAYERS AND AMATEUR CALL-UPS

In the event that a player becomes unavailable, the team captain may request that the league administration designate the player as “Inactive.”

Players may be designated by the league administration as inactive on a team’s roster for a variety of reasons, including but not limited to:

  • Team Abandonment
  • Season ending bans
  • Family emergencies

Players deemed inactive by the league administration are not eligible to win prizes.

While a player marked as inactive does not count towards a team’s roster cap, teams are restricted to one inactive player only. To replace an inactive player, a Pro Circuit team may select one Amateur player to call-up as an emergency replacement for their team. That Amateur player is only authorized to play for a single Pro team but may play as many games as necessary. This player will serve primarily as a backup to the Pro roster and comes with the following restrictions:

  • May only play for a single Pro Circuit team;
  • If a scheduling conflict exists between their Amateur Circuit team and their new Pro Circuit team, priority is given to Amateur team; and
  • The Amateur player is not eligible to win prizes./li>

In the event the Pro Circuit team makes playoffs, they may not use an Amateur call-up.

Players designated as “inactive” by the league administration are not allowed to play for the remainder of the season.

7.4 – Substitutions, Pro Circuit

If a Pro Circuit team requires an emergency substitution, they may use any Amateur player. Neither Amateur Team Captains nor Amateur players called up under 7.3 are eligible to be used as substitutes.

Each Pro Circuit team may use an individual Amateur player one time per season as a substitute. Furthermore, each Pro Circuit team may only use a substitute player for eight regular season games.

When a game is played with a substitute player, the winning captain is required to report which players were Amateur substitutes when reporting the game results.

Substitutions are not allowed for the playoffs.

7.4a – Substitutions, Amateur Circuit

Amateur teams in need of a substitute in order to complete games may utilize any player valued at 10 credits or less, including draft picks. Teams may use individual substitutes no more than 3 times per season.

8 – HALL OF FAME
8.1 – OVERVIEW

In order to offer recognition and to help preserve the history of the AGLA, a Hall of Fame shall be established and upkept. Players shall be nominated by the community based off of their contributions, on or off the court.

9 – EXAMPLE SEASON SCHEDULE
9.1 PRE-SEASON
  • June 1 – June 7: Captain applications open.
  • June 8 – June 14: Team captains are announced. Captains submit their availability and desired schedule. Captain Credit Value committee members are selected. AGLA Qualifying Events are run.
  • June 15 – June 21: League signups are open. All players, including team captains, must register.
  • June 22: League Administration releases first draft of the full season schedule, including postseason matches.
  • June 23 – June 27: Pro Circuit Bidding.
  • June 28 – July 4: Pro Circuit team captains contact each other and reschedule games for mutually agreed-upon times. Reschedules are submitted to the league administration for approval.
  • June 30 – July 4: Amateur Circuit Bidding.
  • July 5 – July 11: Amateur Circuit team captains contact each other and reschedule games for mutually agreed-upon times. Reschedules are submitted to the league administration for approval.
  • July 5: Final Pro Circuit schedule released.
  • July 6: Pro Circuit games begin.
  • July 12: Final Amateur Circuit schedule released.
  • July 13: Amateur Circuit games begin.
9.2 REGULAR SEASON
  • July 6 – July 12: Pro Circuit Week One
  • July 13 – July 19: Pro Circuit Week Two / Amateur Circuit Week One
  • July 20 – July 26: Pro Circuit Week Three / Amateur Circuit Week Two
  • July 27 – August 2: Pro Circuit Week Four / Amateur Circuit Week Three
  • August 2 at 11:59PM EST: Pro Circuit Trade Deadline
  • August 3 – August 9: Pro Circuit Week Five / Amateur Circuit Week Four
  • August 9 at 11:59PM EST: Amateur Circuit Trade Deadline
  • August 10 – August 16: Pro Circuit Week Six / Amateur Circuit Week Five
  • August 17 – August 23: Mid-season break – All-Star Games
  • August 24 – August 30: Pro Circuit Week Seven / Amateur Circuit Week Six
  • August 31 – September 6: Pro Circuit Week Eight / Amateur Circuit Week Seven
  • September 7 – September 13: Amateur Circuit Week Eight
9.3 POSTSEASON
  • Saturday, September 19, 7:00PM EST: Pro Circuit #3 vs #6 Series
  • Saturday, September 19, 10:00PM EST: Pro Circuit #4 vs #5 Series
  • Sunday, September 20, 7:00PM EST: Amateur Circuit #3 vs #6 Series
  • Sunday, September 20, 10:00PM EST: Amateur Circuit #4 vs #5 Series
  • Saturday, September 26, 7:00PM EST: Pro Circuit Semi-Finals
  • Saturday, September 26, 10:00PM EST: Pro Circuit Semi-Finals
  • Sunday, September 27, 7:00PM EST: Amateur Circuit Semi-Finals
  • Saturday, September 27, 10:00PM EST: Amateur Circuit Semi-Finals
  • Saturday, October 4, 10:00PM EST: Amateur Circuit Finals
  • Sunday, October 5, 10:00PM EST: Pro Circuit Finals