GRIFBALL HISTORY – RESPECT YOUR ROOTS
Halo 3 Released
On September 25, 2007, Halo fans worldwide were able to finally “Finish the Fight.” Although the game did include a Forge mode at launch, the map editor was designed to be used for small alterations, such as changing spawns and weapons. It was not intended to be used as a full maps and gametype creator.
To introduce the new Heroic Map Pack, Rooster Teeth created a Red vs. Blue video showcasing the new maps in the collection: Foundry, Standoff, and Rat’s Nest.
One gag that was cut from the video involved Grif inventing the laziest gametype imaginable: Walking a flag two feet to score in the middle of an empty map. Although the joke didn’t make it into the video, Rooster Teeth’s Burnie Burns took the empty court and the basic concept and created something wonderful.
On December 14, Grifball’s origins were discussed in an interview with Burnie conducted by Bungie’s Frank O’Connor as part of the Bungie Weekly Update.
We’ve modified lots of variants. For instance, we tried shotguns at one point, but it did not have the same feel. Most of the focus went into the ball carrier and his attributes. He’s essentially the only unique player in the match, so it’s great that the Assault game type lets you set the carrier’s properties separately from everyone else. We have also tried various maps modifications with items like stairs and rolling wire spools, but we always come back to the classic court.
The Original Eight Tournament
On December 16, the first official Grifball tournament was hosted by Rooster Teeth. The team SG-1, comprised of KrozeGG, Dixonij, Godzilla2K4, Paladin1221, and ApertureFilmz, won the event.
Other well-known tournament players included OboeCrazy, Halo3Dragon5, BurnieBurns, PhoenixRage, LukeMckay, Andrew Panton, GavinoFree, ||flowers||, and JoePro